|
Jeremy Soule (;〔 born December 19, 1975〔 in Keokuk, Iowa) is an American composer of soundtracks for film, television and video games. He has won multiple awards and has been described as the "John Williams of video game music" and "a model of success" for Western composers.〔〔 He has composed soundtracks for over 60 games and over a dozen other works during his career. He is best known for his work in ''The Elder Scrolls'' and ''Guild Wars'' series, and several other top-selling titles such as ''Total Annihilation'', ''Neverwinter Nights'', ''Dungeon Siege'', and ''Harry Potter''. After several years of private composition studies he became an employee of Square in 1994. After finishing the soundtrack to ''Secret of Evermore'' in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as ''Total Annihilation'', his first award-winning score. He left to form his own music production company, ''Soule Media'' in 2000, now called ''Artistry Entertainment''. Through the company, Soule has created several award-winning soundtracks, including ''Icewind Dale'', the ''Harry Potter'' series of games, and all of the main ''Elder Scrolls'' games since 2002. In 2005, he founded DirectSong, a record label that publishes digital DRM-free versions of his soundtracks as well as those of classical composers. Soule's works have been played in several live concerts such as the Symphonic Game Music Concert in Germany and the international ''Play! A Video Game Symphony'' concert series. While many of his works are orchestral, he considers himself a "music practitioner", or someone who creates music in general rather than just one type of music.〔 Several of Soule's soundtracks have been created both credited and uncredited with the help of his brother Julian Soule, who works for Artistry Entertainment. His favorite type of game to compose for is ambitious games by people with new ideas, rather than any specific genre. ==Early life== Soule was born in Keokuk, Iowa to a public school music teacher father and a graphic designer mother. He became interested in music and symphony orchestras at the age of five.〔〔〔(【引用サイトリンク】title=Jeremy Soule )〕 Soule began taking piano lessons at an early age and became entranced with music, even writing music notation in the margins of his math homework; after his teachers and his father realized his talent, he began taking private lessons with professors from Western Illinois University when he was in sixth grade.〔〔 He claims to have earned the equivalent of a master's degree in composition before completing high school, though, as he never enrolled in the school, he did not earn a degree.〔 He was split between trying to become a concert pianist and a composer when he grew up; he ended up deciding to become a composer once he realized how difficult it would be to do both.〔 While playing video games as a child, Soule came to believe that the experience they created could be greatly enhanced by having a better musical score.〔 After completing high school, he took a year to create a portfolio showcasing what he felt video game scores should sound like. Soule sent the tape to LucasArts and Square. Square very much appreciated the portfolio; he does not believe that LucasArts ever listened to his tapes as they had a "no unsolicited package" policy.〔 Soule began working at Square in Seattle only two weeks after first submitting his demo tapes.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Jeremy Soule」の詳細全文を読む スポンサード リンク
|